1,891 Royalty-Free Audio Tracks for "Processed Sound"

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This is a mostly unprocessed sound that i made in massive. Its not amazing, but it can be used for layering multiple sample. I figured anyone who wanted to use this would want to process it themselves. If it helps, i used this video to create a kick drum and i discovered this sound by playing around with different waves. Http://youtu. Be/h9g8c6xumla.
Author: Thomasweightman
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Remixing of sound "dream. Wav" https://freesound. Org/people/f_tts/sounds/4172/ made by f_tts https://freesound. Org/people/f_tts/originally license under sampling + licensehttp://creativecommons. Org/licenses/sampling+/1. 0/. Edited with audacityif you download this file follow the original license requirements.
Author: Roloxi
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Sampled sound recorders alto yamaha yra-302biii (production in japan) processed reverb program wavelab 6. Sample recorded using a condenser microphone, oktava mk-220 and sound card m-audio 18/14 firewire.
Author: Serylis
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This is a powerful turkey lure/call or general sound effect. Recorded entirely on my own equipment, a zoom h8 at 96 khz @ 24-bit encoding for high resolution life-like playback. Background filtered to absolute silence using nch wave pad and mix pad, along with rodecaster pro audio dsw processing.
Author: The Hidden Truth
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Some outside sounds recorded with r-09, water running, small stones being scrambled with broom, ironfence played with little metaldevice. Processed with grain granular in pd. Add. Reverbeastjutland, holme, århus, denmark.
Author: Sajmund
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Some design i made, used a recording of my fridge as the base, heavily effected. Would probably work in a game as some type of portal. Link to the original file: https://freesound. Org/people/hedonfire/sounds/647449/processed in absynth, and additional plugins.
Author: Hedonfire
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Originally made with an alesis ion synthesizer and then processed through absynth 5 with additional sound effects, mainly consisting of reverberation and granular synthesis. *i'm open to take requests for certain sounds or music you may need for any project*.
Author: Caderesounds
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Circuit 19 drum loop118bpmkey of dm. Doctor dreamchipportland, or.
Author: Doctor Dreamchip
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A sinister female laugh, overlayed with guttural, inhuman laughter, and the faint sounds of a woman crying. A recording of my voice, heavily processed in audacity, combined with the following sounds from freesound:"evil laugh_claire johnstone. Wav" by trijohnstone ( https://freesound. Org/people/trijohnstone/sounds/558229/ ) licensed under cc0"womancrying. Wav", by rebekahday ( https://freesound. Org/people/rebekahday/sounds/171946/ ) licensed under cc0.
Author: Agentacr
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Processed kick with good transientmade with ableton and been tested with monitors, its been eq'd and a compressed. This sound it at -0. 1db instead of 0. 0 so it's definitely not clipping. The sub of the kick is made in ni massive and then processed with all most every plugin i have. I took surprisingly long to make because it was originally meant to be secret for one of my own tracks but i never really used it so it has a lot of hidden detail that is just waiting to be downloaded lol.
Author: Dflee
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Buzzing drone made with indie guitar played through ehx super ego, poly phase & chorus, filtered with ehx flanger hoax, recorded on ehx 2880.
Author: Atombata
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Every now and then i get on reaktor and jam out a load of abstract weirdness to cut up and be used or further processed, i am uploading some of the raw, continuous files for you to do the same. They tend to be kinda aggressive, but not always and not unusably so (in a commercial sense).
Author: Mzui
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The source of this sound is https://freesound. Org/people/doomyd/sounds/530580/ - a clean electric guitar open a string. This sound has been processed using the harmonic plus stochastical analysis of the sms-tools package https://github. Com/mtg/sms-tools with frequency scaling and frequency stretching, to give a metallic flange & 2 octave bend effect.
Author: Doomyd
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Loop composed of 2 layers. First rhythmic layer made in ableton live. Second rhythmic layer made in reactor 6,and then processed with glitch effect plugin. Mixed in cakewalk by bandlab.
Author: Audiopapkin
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Request. 126bpm i think. If you loop, clicking noise should go away.
Author: Teacoma
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The sample are mixed and processed. The fade-in/stopping done by filters & the noises, the full sample done by glitching, granulize & adding more sounds: doorclosing, drive starting, -stopping & dooropening/drive ending.
Author: Szuhogyisziszi
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Electric wood sander sanding a sheet of ply wood. Hard, loud and abrasive sound, high volume low pitch. Recorded inside a workshop with a zoom h6 recorder. Audio was post-processed to boost the audio. Wood sander was a bosch 230v.
Author: Aidansamuel
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Scratching the head of a purring cat. Slight hiss around 16. 5 khz because of an electric piano nearby. . . (tried to process it to reduce it without hardcutting but an eq might be needed).
Author: Valentinpetiteau
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Recorded the pitchy sound the top of a pot made when being submerged and taken out of water. Recorded on my zoom h1 with no processing.
Author: Sdotlyre
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Recorded myself doing some silly monster sounds in fl studio, synthesized it in harmor, and did some post-processing. The result, a pretty convincing werewolf-ish creature howl. Use as you please, a link to the end product would be sweet.
Author: Bananaboatman
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Wind turbine sound, near lacedonia, campania, italy, the 16th august 2022 @ 18:30the sound was recorder with a zoom h1n with windshield from a distance of 25m approx from the wind turbine. Processing:* 120hz high pass filter (to reduce some low frequency rumbles due to the wind);* volume adjustment;. Other sound in the recording:* voice of a woman in the distance (at the beginning of the file);* wind gusts;* car passing by (at the end of the file);.
Author: Nicola Ariutti
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For a videogame we needed to create a sound in a scene where guitar players are doing sound check before show. Random chords, leaks, rips, tuning just for fun. Recorded using gibson les paul guitar, processed with overloud th2 plugin.
Author: Hotlavaman
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This sound was created artificially. In general, it consists of four main layers. 1. The sound of noise overboard (created from white noise). 2. The sound of clanking of the inner skin synchronously with the sound of wheels (created from white noise). 3. Metallic noise. Created from the sound of bolts shaken in a metal can. 4. Actually the sound of wheels (created from ten sounds of various metal and percussion). A rather complicated equalization was applied, and filtering in several stages. Also, the sum of the sounds is processed by the convolutional reverb.
Author: Newlocknew
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A section of the recording at https://freesound. Org/people/nlux/sounds/620955/ re-purposed for use in the makenoise morphagene eurorack synthesizer module. A high-pitched, metal windchime, sent through some granular processing software. The reel is divided into two, long halves: one with the sound playing forwards and one with it playing in reverse. This means i can easily switch from forward to reverse without tuning issues, simply by applying cv to the morphagene's 'slide' control.
Author: Nlux
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Dark ambient evolving soundscape. Created with:korg minilogue xddiy rat clonediy sea machine clonewalrus audio slo. Doctor dreamchipportland, orapril 2020.
Author: Doctor Dreamchip
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I was doing some recording for this project i'm working on, and the right channel on the zoom h4 i was using bugged out, and this is the result. The only processing done was the removal of the left channel.
Author: E Vice
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Every now and then i get on reaktor and jam out a load of abstract weirdness to cut up and be used or further processed, i am uploading some of the raw, continuous files for you to do the same. They tend to be kinda aggressive, but not always and not unusably so (in a commercial sense).
Author: Mzui
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One of a series of heavily processed sounds of me ripping various objects off a sticky surface. I ran the original recordings through s-layer, the sample-mangling plugin from twisted tools, layering and sculpting the sounds into short impulses that are suitable for ui sound design.
Author: Mrfossy
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This clip was recorded in august 2021 during the evening in a platform near the beach in le grazie, la spezia, italy. You can hear the sounds of the waves clashing with the platform, the people walking around, cicadas in the distance and also the sound of the boats navigating into the port. It was recorded with a zoom h1n (96khz /24bit). The sound was no post-processed.
Author: Nicolo
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This helicopter sound design was created at fl studio, in the sytrus synthesizer. The sound consists of four layers. 1. Sine wave frequency of 44 hz. Simulates the low frequency noise of propeller blades. 2. White noise passed through the svf filter. Simulates the noise of propeller blades. 3. Saw wave. Simulates the sound of an engine. 4. The sine wave. Imitates a high-frequency whistle of the engine. Various modulations are applied to all waves through the envelopes of the synthesizer. Next, the signal on the mixer channel is processed by a multi-band exciter and equalizer. Then a signal was sent to two channels with delay processing. One of them imitates reflections. In the lower-middle frequency range. On the second in the upper-middle frequency range. As you approach the sound source, the volume parameters of the direct and reflected signals are automated, low pass filter, pan width and equalization of direct sound. The helicopter performs strange maneuvers, as if making constant circles during the approach to the listener. I did not seek to create the veracity of these maneuvers.
Author: Newlocknew
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Sharpening knife : sharp sound. The sound was post-processed to make the sound of the knife seem more scary. Afiando faca : som afiado. O som foi pós-processado para fazer o som da faca parecer mais assustador. Dragging a knife : shaky sound of a knife being dragged on an irregular surface. Arrastando uma faca: som trêmulo de uma faca sendo arrastada em uma superfície irregular. Girl yelling : high pitched sound. The sound was post-processed to seem like the sound happened in a room full of echo. Garota gritando : som agudo. O som foi pós-processado para parecer que o som aconteceu em uma sala cheia de eco. Gravados com um microfone shotgun shure vp89 e uma placa de som behringer u-phoria umc404 hd. Gravado no estúdio da escola ort no rio de janeiro, em fevereiro de 2022.
Author: Escola Ort
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Burning fire recorded through the stove's closed door with zoom h6 and slightly processed. Burning wood cracks and hot stove metal sounds included. 48khz, 24 bit, stereo, wav. Use it anyway you like. Enjoy).
Author: Crowcountingman
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Several different screams that can be used for monsters/monster sound effects. I recorded these with my voice and a neumann tlm 102, and processed them heavily. There is a bit of reverb/space to give them depth.
Author: Gpag
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Midi recorded at the keyboard and processed through music maker's virtual drum synth. One of ten electronic drum loops with a tribal beat and human sound.
Author: Esistnichtsoernst
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Test recording using pair of nt55 omni mics mounted end to end (using modified female-to-female xlr coupler) in a blimp. Recording on quiet but breezy day in norfolk village garden: sounds of birds etc. And, towards the end, a car going past. Recorded via sound devices mixpre-d and tascam dr70d. No processing except normalising.
Author: Norfolksoundman
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